A downloadable game

JOKEN BLAST is a fast-paced, retro-inspired card game created in Godot, where strategy meets chaos in Game Boy style. Challenge iconic foes like the Goblin Shark, Frankenstein, and Nosferatu in a thrilling gameplay loop inspired by Buckshot Roulette.

FEATURES:

  • Intense 2–5 minute matches that test your wits.
  • Choose from 6 cards to craft your winning strategy.
  • Retro pixel art visuals and classic Game Boy vibes.
  • Battle pop culture monsters, each one more challenging than the last.

Outsmart your opponents and blast your way to victory in JOKEN BLAST!


Controls:

Mouse or Touchscreen

WASD or arrows - Move between the buttons

Z - Confirm

X on the menu - Tutorial


Link for the SFX used:

https://coffeevalenbat.itch.io/sweet-sounds-sfx-pack

https://juzek.itch.io/game-boy-music-loop-pack

StatusReleased
Release date Dec 06, 2024
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorLelis_Frenis
GenreStrategy, Card Game
Made withAseprite, Godot
TagsCreepy, First-Person, Game Boy, Godot, Monsters, Pixel Art, Retro, Short
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Gamepad (any), Touchscreen, Smartphone

Comments

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(+1)

where do I download this? a demo of it, anything? not seeing any download button here on this page

The game was sold to the company FunOrbit, so I had to remove the download links and the HTML playable version from the page. Once FunOrbit publishes the game somewhere, I will post the link to play it on this page

(+1)

Great game, I really liked it, it went completely. I will note the excellent design, style, the game reminded me of Inscryption - this is my most memorable game.

I didn't understand about the tutorial, it seems like I press X, but nothing appears, it's strange. I also want to note that I didn't really like it when the AI saw in advance that I had just learned about the cartridges and now he also took them, somehow strangely, before that only fists and a shield, and here... I wanted the AI to act on its own, perhaps based on my actions, but not in advance, when it doesn't know anything yet. But maybe I'm wrong...

The animations are very cool, but the balance or Ai needs to be fixed somehow, it's actually very easy to get through if you constantly take ammo and shoot.

A not very noticeable arrow with further objects, and without the tutorial it was difficult to figure out why the gun does not fire and what the eye does)

Finally, I like the combination of inscription and playing with a monster and a shotgun. In general, good luck!

I also want to suggest playing a demo version of my friends' game, they have an alchemical 2d project, you might like the idea

https://ilure-games.itch.io/potioner

(1 edit)

Thank you very much for the feedback! To access the tutorial, you need to press X on the menu where the game logo appears. Each AI has its intelligence and playstyle, they don’t base their decisions on your choices, except when they use the eye card. I'll give your friend's game a try!

(+2)

this is actually insane for a first game! congrats!

Thank you! That's my first Godot game, but I've been a Unity developer for a few years now